Giving Europe a Home

A simulation game on European cultural policy

The simulation game 'Giving Europa a Home' offers insights into European law making processes. Participants take on the roles of President of the European Commission, of EU commissioners, foreign ministers, members of the European Council or media representatives and negotiate the creation of a joint 'House of European Cultures'. They can experience and reflect how cultural policy becomes concrete and what potential lies in the cultural diversity of the Union. The simulation game was developed by ifa in cooperation with EUNIC, the network of the European organisations engaging in cultural relations.


The European Union is rife with crisis and discord. Instead of solidarity and cohesion, self-interest and protectionism dominate the discourse between its member states. Internally as well as externally, the project EU is as unattractive as never before. Hence, the European Commission ventures to act big: a new pan-European idea is needed.

The intern of the Portuguese Commissioner for Culture comes up with an intriguingly reasonable proposal. The Commission's President from Croatia is utterly delighted about it, wanting to give it a try. But when she presents the concept to the European Council, a ferocious debate flares up. The foreign ministers of the Visegrád group of states are sceptical. The Netherlands want to veto any additional decision powers for Brussels. France supports the project, but expects an appropriately prominent role for the Grande Nation in it. Will the clever idea of a young EU novice end up in history's paper bin? Or will the initiative successfully make the long and winded road of Brussels legislation to become European law?


Now available in a second, updated edition, the simulation game 'Giving Europe a Home' creates an awareness of the richness and diversity of European cultures and the great potential of culture as an element of the EU's foreign relations. It introduces participants to the workings of this machinery using the young European policy field of culture as an example. They learn about the legislative processes of the Union and try their hand at the difficult balancing act between national and European interests. And if all goes well, together they will give the European Union an exciting new vision - and a concrete project.

Key Information

  • The simulation game is free of charge. It is available digitally as a PDF and can be requested as a print version by sending an email to info(at)
  • It is currently available in German and English and can be translated into other languages without copyright or licence fees.
  • It is aimed at players of all ages from 16 years upwards.
  • The game can be played by 18, 20, 34 or 36 participants.
  • It is designed as a one-day event and lasts 7.5 hours with the proposed schedule including breaks.
  • Three immediately adjacent rooms are needed, one of which must be able to accommodate all participants.
  • After the introduction, the players will each receive a scenario, a group profile and a role profile as well as the schedule and specific individual templates.
  • If needed, the CIVIC Institute can support in the implementation of the game. Inquieries about possible costs and conditions go to the Civic Institute directly.