A simulation game on European cultural policy

The European Union is rife with crisis and discord. Instead of solidarity and cohesion, self-interest and protectionism dominate the discourse between its member states. Internally as well as externally, the project EU is as unattractive as never before. Hence, the European Commission ventures to act big: a new pan-European idea is needed.

The intern of the Portuguese Commissioner for Culture comes up with an intriguingly reasonable proposal. The Commission's President from Croatia is utterly delighted about it, wanting to give it a try. But when she presents the concept to the European Council, a ferocious debate flares up. The foreign ministers of the Visegrád group of states are sceptical. The Netherlands want to veto any additional decision powers for Brussels. France supports the project, but expects an appropriately prominent role for the Grande Nation in it. Lithuania is under no circumstances prepared to accept any further increase of dominance on the part of the larger member states. Sweden declares to partake in all activities as long as they include 'something green / environmental'. The British representative in the Council does not follow the exchange of arguments, partly because of Brexit and partly because she is heavily distracted by the good looks of a junior diplomat in the Spanish delegation.

Will the clever idea of a young EU novice end up in history's paper bin? Or will the initiative successfully make the long and winded road of Brussels legislation to become European law?

Organisation and processes of the European Union and its institutions are complex and often not easy to understand.

The simulation game 'Giving Europe a Home' introduces the players to the mode of operation of this machinery, using the relatively young European policy area of culture as example.

The participants adopt the role of President of the European Commission, of EU commis-sioners, of foreign ministers resp. members of the European Council or of media representatives. They get to know the legislative procedures of the Union and can have a go at the challenging task of reconciling national and European interests. If all goes well, the players will provide the European Union with an exciting new vision. And a concrete project.

The idea and concept of GIVING EUROPE A HOME have been developed in close cooperation with the Civic Institute for International Education, an agency providing education products and services with socio-political content in a European and international context.


  • The simulation game 'Giving Europe a Home' is targeted at players of all age groups from 16 years onwards. 
  • It can either be played by 20 or 36 people.
  • Designed as one-day activity, its suggested schedule will require approx. 7.5 hours incl. breaks
  • The players will need three adjacent rooms, one of which must be large enough to fit all participants
  • After an introduction, the participants will each receive a scenario, a group profile, a role profile, the schedule and specific individual forms